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FartMallow 3000 - with ponies!

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Speeddemon
DonaemouS
Superslow
DANDY
Cowgirl
djpimley
leoantix
NoNameBrand
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Post  Valentin K Sun Oct 26, 2008 7:48 am

Love it Wink

Sorry, had some bad luck combined with the sillyness not to send the first immediately when it was done last night:
In the end I couldn't get the skin sent anymore due to a cpu deadlock while working on the below two after which I decided not to reboot (it was 2 am and it would have taken 10 minutes (no idea why it takes so long to boot))

I have to do the skin setup tests with the old WIP mustang, seems like the textures of v1.0 don't work anymore when I unplug it.

Anyway, I think the first new two-car team for season 1.1 is ready!

FartMallow 3000 - with ponies! - Page 3 51mustangfrontiy3
FartMallow 3000 - with ponies! - Page 3 51mustangiy6
FartMallow 3000 - with ponies! - Page 3 52mustangra7
FartMallow 3000 - with ponies! - Page 3 52mustangreardb8

Ah well...then it's 3 skins at once coming from here
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Post  DonaemouS Sun Oct 26, 2008 8:35 am

a change for 1.1, can we have this car under car maker name? Ford Mustang instead Mustang. We already have a tons of Mustangs.
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Post  NoNameBrand Sun Oct 26, 2008 9:23 am

DonaemouS wrote:I know the 3D model is a ported one, but she look amazing

It's not a ported model - I used the high poly model of the GT500 that Dandy sent me as a guide to make my own lower poly one. 100% made by me (even if it was a even more like tracing than simply using blue prints). The GT3 and Roush GT conversions weren't traced from anything.

The skins look great, Val - the reason they don't work is because I turned all of the .pct into RL's .txr files, and you can't mix and match; in addition, I had to rename the original files as they became too long for RL (WTF). Will post a copy of the new working folder later today.

Thanks for the kind words. Embarassed flower

DonaemouS wrote:a change for 1.1, can we have this car under car maker name? Ford Mustang instead Mustang. We already have a tons of Mustangs.

That's why I didn't put it under 'Ford' - other people had set the convention for 'Mustangs' to be under 'm'. Just hit 'n' and then the up arrow to find them.

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Post  DonaemouS Sun Oct 26, 2008 10:36 am

NoNameBrand wrote:It's not a ported model - I used the high poly model of the GT500 that Dandy sent me as a guide to make my own lower poly one. 100% made by me (even if it was a even more like tracing than simply using blue prints). The GT3 and Roush GT conversions weren't traced from anything.
Then I'm really sorry. My compliments for your work, the 3D model is amazing, as I wrote.
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Post  DANDY Sun Oct 26, 2008 11:24 am

Congrats on release!
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Post  aegidian Sun Oct 26, 2008 5:00 pm

FartMallow 3000 - with ponies! - Page 3 Glitch11

Just got the steering wheel intersecting the model a bit there, easy to fix.

Otherwise this is superb fun to drive, like a cross between the Countach and the Scooby. I loves the oversteer.
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Post  NoNameBrand Mon Oct 27, 2008 10:11 pm

I'll see about fixing the steering wheel when I plug Val's new skins and fix a few things in the .car files (faster FR500, I think, slightly less crappy GT500).

Here's the working folder (nuke the .txr files if you want to play with new skins).

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Post  NoNameBrand Tue Mar 17, 2009 12:05 am

Can interested parties take this
updated FR500GT3 .car file for a spin and tell me what you think?

This is principally for DJ and Kenners - I don't want to mess up your ride for the tourney.

I was aiming for more lively throttle and less bouncy-bouncy on the suspension. I adjusted the gear ratios and suspension settings.

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Post  See Flat Tue Mar 17, 2009 12:47 am

funky link for me. File opens up as text in browser instead of downloading as .car

Just tried the car. It's fun. Got same type of times as I'm getting with 997. Looks fabulous actually. Nice model.

Great job nnb.

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Post  Tomte Tue Mar 17, 2009 5:31 am

I took the Mustang dev out for a spin and I can't say I like it.
Where the old car was understandable in its behaviour, the new one drives like the Z06 or the first beta of the Vanquish, just worse.

It doesn't like corners, has a slow initial reaction to direction changes and then the rear comes round abruptly once you think you settled into a corner.

The gearbox changes seem to be odd as well. While I like the changed second gear somewhat, the jumps between the higher gears are not linear or getting smaller. 3rd to 4th gives you less of an rpm jump than 4th to 5th.

For the time being I only tested the car on Watkins Glen (together with the new 997 and the XKR). None of them really shines here. Futher tests will follow.
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Post  NoNameBrand Tue Mar 17, 2009 8:23 am

Tomte wrote:I took the Mustang dev out for a spin and I can't say I like it.
Where the old car was understandable in its behaviour, the new one drives like the Z06 or the first beta of the Vanquish, just worse.

Part of the behaviour I was noticing on the released version was that the body roll was more than the suspension could handle, and the car would either slam back down or just roll over. I increased the sway bars dramatically - the ratio is the same, and I doubled the suspension travel.

As part of my effort to make the wheels spin, I halved the wheels.inertia value, as I had the base radius * width * 32 before (I reduce it for racing cars to account for much lighter wheels) - I always assumed this was a rolling inertia, but maybe it dramatically affects the suspension? The Vanquish beta and the Z06.R both had/have the same radius*width*16 formula as this new Mustang.

I also dropped the stickiness down from .22 to .2, so perhaps that was simply masking bad behaviour.

Hmm...

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Post  Tomte Tue Mar 17, 2009 8:46 am

The rims will be lighter than normal steel rims, true. But when the rim gets larger, like on racing wheels, you also push the heavy bits of the rim outwards (the tyre bed). Inertia is always a function of weight, dimension and distance to the CoG of the object, hence a larger rim gives you higher inertia.

You can always hear the tyres chirping when accelerating, after every gear change up to 4th. In my opinion, the inertia is way too low. I also use lower numbers than X x Y x 32 gives me (75 - 80% of that), but halving it?

So I think that the wheels on the Mustang dev (and also the beta of the Vanquish) lose grip too easily under braking. Because the wheels have very low inertia, they stop instantly, so Redline ABS releases the brakes very quickly. The wheels start spinning again instantly due to low inertia, Redline brakes again, and so on and so forth...
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Post  djpimley Tue Mar 17, 2009 4:45 pm

Tomte wrote:Because the wheels have very low inertia, they stop instantly, so Redline ABS releases the brakes very quickly. The wheels start spinning again instantly due to low inertia, Redline brakes again, and so on and so forth...
Bingo. The brake performance is also noticeably degraded due to this behaviour.

Sorry NNB, I don't think I can put it delicately: I hate it. No
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Post  NoNameBrand Tue Mar 17, 2009 7:10 pm

That's OK. I can take it. Sob.

Very Happy

Redline's .car file adjustments continue to confound me. I'd really like to just be able to enter the ride height, rebound stiffness, bump stiffness, spring rate, and anti-roll bar thickness.

re: the released car, does the fact that the car feel like it's about to roll over at times bother anyone else? I also dislike the slow speed, off-throttle oversteer.

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Post  djpimley Tue Mar 17, 2009 7:44 pm

NoNameBrand wrote:does the fact that the car feel like it's about to roll over at times bother anyone else? I also dislike the slow speed, off-throttle oversteer.
It does tip too easily but only if I pull a heinous manoeuvre deserving of a crash. Overpowered, spongy and prone to understeer - I thought that's what Mustangs were all about? I love you
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Post  NoNameBrand Tue Mar 17, 2009 8:47 pm

It has a proper race suspension, though.


That's the slightly lower powered FR500GT (vs the FR500GT3)

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Post  djpimley Wed Mar 18, 2009 4:28 am

NoNameBrand wrote:It has a proper race suspension, though.
Well, it doesn't look exactly glued to the road even so - we're certainly not talking Radical. I suppose the suspension stiffness is a moot point. I like it's rolly-polly character but if you think it's too soft just step on the swaybars a little.
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Post  Tomte Wed Mar 18, 2009 4:55 am

NoNameBrand wrote:
re: the released car, does the fact that the car feel like it's about to roll over at times bother anyone else?
I never noticed that. The Mustang is soft and it wallops its way through a lap, but the tires actually stick to the road most of the time.
NoNameBrand wrote:
I also dislike the slow speed, off-throttle oversteer.
Sounds like an engine inertia issue, maybe at slow speeds the lower generated downforce doesn't override the engine braking.
I imagined that stiffer swaybars and stiffer tires would do the trick, but I haven't done any testing.
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Post  NoNameBrand Wed Mar 18, 2009 7:55 am

Merely stiffening the sway bars didn't help, which is why I ended up lengthening the suspension travel. Apparently those changes ruined it.

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Post  djpimley Wed Mar 18, 2009 3:52 pm

NoNameBrand wrote:Merely stiffening the sway bars didn't help, which is why I ended up lengthening the suspension travel. Apparently those changes ruined it.
I won't pretend to know how it should handle, but I do like the handling of the current release - it's different from the competition yet still competitive. If you feel the need to make it more realistic, I certainly wouldn't want to fight that - it's just that the current development version is much less fun and no more realistic than what you had before.

Have you tried increasing Z inertia? It does tend to kneel forward and there's a lot of weight on the front axle when you're off the gas. I honestly never noticed any off-throttle oversteer... are you sure it's not just that it understeers so badly on-throttle that it takes you by surprise? Razz
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Post  NoNameBrand Wed Mar 18, 2009 6:16 pm

I think I'll leave all my cars as they are for the tourney, releasing updates for cosmetics and the GT500KR car.

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Post  Valentin K Sat Mar 28, 2009 9:41 am

NoNameBrand wrote:I think I'll leave all my cars as they are for the tourney, releasing updates for cosmetics and the GT500KR car.

When will those cosmetic updates be released Question
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