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Cadillac XLR and XLR-V, pack 2.0, release: 10 jan '11

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Cadillac XLR and XLR-V, pack 2.0, release: 10 jan '11 Empty Cadillac XLR and XLR-V, pack 2.0, release: 10 jan '11

Post  DonaemouS Sun Nov 15, 2009 7:02 am

After a tons, and believe me, I can't count, you can't even know how much proud I am to present you the brand new 2007 Cadillac XLR and XLR-V.

It's quite long list what is changed, I think I will be faster if I write what isn't: the rubber texture. All is completely new, and completely different from the GT4 taste I gave to this community in time for the GT4 tournament. The 2 cars are different, under various aspects.

This is also the first cruiser car (as Valentin_K love to call) to be release based on the Tomte's physics. The same we are using for TCC, GT3 and GT4 tournaments.

So, the Cadillac XLR will not top speed @ 300 and more Kph. a Big thanks to Valentin_K to be the victim of my boring pictures and .car we shared during the development.

Cadillac XLR and XLR-V, pack 2.0, release: 10 jan '11 Cadillacxlrv

Cadillac XLR pack v2.0


Last edited by DonaemouS on Mon Jan 10, 2011 7:18 pm; edited 8 times in total
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Post  djpimley Sun Nov 15, 2009 8:44 am

Excellent, less polygons and better UV maps = better performance and groovy skins = more fun for all of us. Smile
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Post  alphonse Sun Nov 15, 2009 12:20 pm

What better could one do on a rainy sunday morning...

looking forward,
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Post  Tomte Sun Nov 15, 2009 4:11 pm

DonaemouS wrote:I doing this to giving Tomte a good UV maps with work on.
Ah... thanks for letting me know in advance. Wink
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Post  DonaemouS Thu Aug 19, 2010 4:52 am

ok, as I wrote, I restarted to had my hands on modeling. After about 30 minutes of "lost in space" looking at the application, trying to remember how all was working, and how I was able to model cars and items. I completely deleted the 2009 Cadillac XLR model development. Too hard, too long, and without sense for a car dismissed by Cadillac, and not historically popular or loved.

Well, but the early project need a fix for the GT4 race. At least for the textures drawing. What I doing, is:

1) Open the 2004 XLR-V model (remember, the body of the 2006 restyling is the same). Adding symmetry object here and there.
2) Fixing the model size with REAL numbers (the first model was built around the blueprint, and then resized to the real lenght.
3) Adding the wheelbase proximity (this will help to have a car moving as much close as the real one.
4) Latest and hard step, melting meshes, polygons optimizations, fixings what is ugly and bad modeled, adding a serious UV map, retexturing...

Nothing more. With the help of Tomte, I will release the new street XLR pack (2006 pack) with all the latest news in fact of friction and rolling resistance.
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Post  DonaemouS Sat Sep 11, 2010 12:58 pm

Cadillac XLR and XLR-V, pack 2.0, release: 10 jan '11 Cadillacxlr2009fixes

ummmh, let's say... remodeled from scratch?!?

is completely new, from lights, doors, bonnet, fenders, wheel arch, wheelbase, all!!!

is crazy new!
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Post  Kenners Sat Sep 11, 2010 1:20 pm

Beautiful! Um, is there supposed to be a link? Wink

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Post  DonaemouS Sat Sep 11, 2010 3:24 pm

I aim to release the body UV map during the end of the week.
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Post  Tomte Sat Sep 11, 2010 4:12 pm

DonaemouS wrote:I aim to release the body UV map during the end of the week.
So as I understand, this is a new model. You are not talking about a new UV map for the old model, right?
So you're saying that at the start of the tournament, we will have a completely new car?

Just take into account that the model placement is better the same than the old one, otherwise we will need to shift all XYZ coordinates in the .car file....
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Post  DonaemouS Sun Sep 12, 2010 1:47 am

the old model doesn't allow for a good UV map.

This is why I choose to have a completely new model, with all the efforts to make it available. I will give u the first model preview as soon as i have one.
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Post  Tomte Sun Sep 12, 2010 4:13 am

That's great, what an effort. From what I can see from the screenshot, it already looks quite good!
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Post  DonaemouS Sun Sep 12, 2010 3:37 pm

I still need a couple of days, but I didn't sleep last 2 days. I was completely focused with the car modeling. And here the new Redline coming car:

Cadillac XLR and XLR-V, pack 2.0, release: 10 jan '11 Cadillacxlr2009fixes

Cadillac XLR and XLR-V, pack 2.0, release: 10 jan '11 Cadillacxlr2009fixes1

Cadillac XLR and XLR-V, pack 2.0, release: 10 jan '11 Cadillacxlr2009fixes2

Is a bit heavy as polygon counts, but i will try to reduce the number before the release.
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Post  DonaemouS Sun Oct 17, 2010 2:50 pm

I just feel like a kid with his new toy.

Amped, this is for u and for all other XLR lovers...

Cadillac XLR and XLR-V, pack 2.0, release: 10 jan '11 Xlrinterior

PS: dont look at textures, they are the old one yet...
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Post  amped™ Mon Oct 18, 2010 3:58 am

come to amped!

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Post  DonaemouS Mon Oct 18, 2010 5:46 am

Cadillac XLR and XLR-V, pack 2.0, release: 10 jan '11 Xlrfirsttexture

The first part, is fixing preparing a good texture, and tweaking this one on the model.
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Post  DonaemouS Mon Oct 18, 2010 11:13 am

Cadillac XLR and XLR-V, pack 2.0, release: 10 jan '11 Cadillacxlrdoorint.th

DonaemouS is apologized for the high_quality_low_polygons interior for the next Cadillac XLR.
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Post  amped™ Thu Oct 21, 2010 2:56 am

O.o

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Post  DonaemouS Thu Jan 06, 2011 4:51 pm

Cadillac XLR and XLR-V, pack 2.0, release: 10 jan '11 Cadillacxlr2009fixes.th

Cadillac XLR and XLR-V, pack 2.0, release: 10 jan '11 Cadillacxlr2009fixes1.th

After a plethora of hours of deep work, coming on next monday... Happy new year from me as well
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Post  DonaemouS Mon Jan 10, 2011 7:09 pm

first post...
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