GT4 - Redline Specifications
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Tuktuk
Valentin K
Battlewagon
alphonse
pEsT
leoantix
Superslow
djpimley
Aleksi
theSnail .@y
C14ru5
slowDan
DonaemouS
NoNameBrand
Tomte
19 posters
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Which GT4 car would you use in a tournament?
Re: GT4 - Redline Specifications
That would be nice if other drivers could do some tests too.alphonse wrote:To be sure we should check that with other drivers (thanks snail) - anyone else around (or snail again)?alf
I'll see what I can do on Bardagi and Silverstone later in the evening (the sun is so shiny here I won't spend my day inside ).
Oh ! and thank you for not posting absolute times, I feel a bit faster
theSnail .@y- Veteran
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Re: GT4 - Redline Specifications
Thanks again for the great work.alphonse wrote:
Do you Tomte think you could put some magic into the Cadillac?
alf
I feel there is still some power to be found in that V8 of the XLR. Cams, compression, porting... and a raise of the rev limit.... let me see...
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Re: GT4 - Redline Specifications
well, before any release, I would to test the .car in advance. Just cause I don't think this car is the slowest of the pack. But, what is terrifying is the difference through Silverstone. Could you pls give me your reference time?
thx mate
thx mate
Re: GT4 - Redline Specifications
DonaemouS wrote:well, before any release, I would to test the .car in advance. Just cause I don't think this car is the slowest of the pack. But, what is terrifying is the difference through Silverstone. Could you pls give me your reference time?
thx mate
I am not sure its the slowest.
Its the fastest given top speed. It was prooven yesterday in a mp-race in brooklands oval - caddy rocked!
Reference time for Arena is 2:17.77 with the cadillac. I cant get it any faster - but - as mentioned many times... it might be me.
before we go to release 1.0ers, we need to be sure those discussing here share the opinion on equality of cars.
imo - we are really really close to it.
alf
alphonse- Moderator
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Re: GT4 - Redline Specifications
I think they're close too, each with its strengthes and weaknesses.
I made the 350z's suspensions a bit harder. Now it's not that easy on curbs and it lands better on High Speed Jumper ;-)
I can release a v0.5 this evening ?
I made the 350z's suspensions a bit harder. Now it's not that easy on curbs and it lands better on High Speed Jumper ;-)
I can release a v0.5 this evening ?
theSnail .@y- Veteran
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Re: GT4 - Redline Specifications
yes please - do it
thanks in advance,
alf
thanks in advance,
alf
alphonse- Moderator
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Re: GT4 - Redline Specifications
Done.
I have released a full plugin because it's simpler for everybody to have the slower 350z that way
I have released a full plugin because it's simpler for everybody to have the slower 350z that way
theSnail .@y- Veteran
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Re: GT4 - Redline Specifications
I checked the power output vs weight of the XLR... it's already on the limit of 3.2 kg/hp (or actually slightly below). So I'm more thinking the lines of shorter overall gearbox, which should help in acceleration but will lower the top speed.
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Re: GT4 - Redline Specifications
We had quite some mp-fun the last few days with the gt4. races were really close.
The newly released nissan seems to fit right to the other cars - thanks snail.
what is still open is the cadillac.
i was using it and i did not feel it were slower then the rest of the pack - so ... Donny - did you test something?
Anything to feed?
i am unsure
alf
The newly released nissan seems to fit right to the other cars - thanks snail.
what is still open is the cadillac.
i was using it and i did not feel it were slower then the rest of the pack - so ... Donny - did you test something?
Anything to feed?
i am unsure
alf
alphonse- Moderator
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Re: GT4 - Redline Specifications
I have a modified version of the Caddy on my HD, but Don said he wants to do some tests...alphonse wrote:
what is still open is the cadillac.
i was using it and i did not feel it were slower then the rest of the pack - so ... Donny - did you test something?
Anything to feed?
I also changed the 968 slightly to bring it closer to the pack.
The question is: was it too much (same for the Caddy) or is it even noticeable?
Ok, so here we go, the 968
Porsche 968 GT4 v0.3
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Re: GT4 - Redline Specifications
Tomte wrote:
I have a modified version of the Caddy on my HD, but Don said he wants to do some tests...
any chance for a pm with the caddy?
Tomte wrote:
I also changed the 968 slightly to bring it closer to the pack.
The question is: was it too much (same for the Caddy) or is it even noticeable?
Thank you very much Tomte.
The car behaves about the same - this is great.
But its too fast imo.
Tested it on all 4 tracks i tried the other cars too in TimeTrial.
Results on Porsche 0.3:
Bardagi: i could not go faster with it. its strange but true
Imola: Best time ever in lap 1: 1.28 seconds faster than any of the other times i got there - wow!
Arena Silverstone: Same time as the nissan (old version was tested though) - faster than the rest for me
Watkins Glen: Best time ever in lap 4: 0.66 Seconds in front of the nissan
too fast right? sry to tell.
I ll have to test the nissan 0.5 to compare times there too...
thanks again,
alf
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Re: GT4 - Redline Specifications
Thanks for the test, Alphonse. I was wondering if I overdid it. But no worries, slowing it down won't be a big issue. I'm only working on engine and gearbox now, I don't touch the handling at all. I will release an updated 968 shortly. Well, probably tomorrow.
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Re: GT4 - Redline Specifications
Ok, in first I experienced your feels about Silverstone Arena. The Caddy looks like heavy on that track, but is very strange. I suppose mainly if due to my side. Is not a track I'm used to play with.
The new release of the Caddy (the build 0.3) is fantastic. The XLR has not lost her nature, but acquired more power out of the corner. She is not the faster of the pack, yet. But I love it!
The new release of the Caddy (the build 0.3) is fantastic. The XLR has not lost her nature, but acquired more power out of the corner. She is not the faster of the pack, yet. But I love it!
Re: GT4 - Redline Specifications
About the other of the pack. I had a try to Silverstone (not Arena). The BMW M Coupe is my favorite, without any doubt. She was even the faster with which I got the quicker lap, compared with the sisters.
Imho, the Nissan 350z is the one with the better suspensions. You can play "dirty" with this car, and she will forgive somebody for inaccuracy. The Porsche 968 is a new beast, compared with my experience with the GT3 edition. She understeer as hell, but is her nature, but you feel a lot of power from the engine. Is very fast, but not easy to drive. In last, but not last, the BMW Z4. She has a tons of traction on rear wheels. it will be certain useful for the slowest track, cause you can kick down the pedal early.
I didn't find a car faster then others. Yes, surely one is, but not without compromises. Tomte, created a new class that has nothing to begrudge to the TCC.
Imho, the Nissan 350z is the one with the better suspensions. You can play "dirty" with this car, and she will forgive somebody for inaccuracy. The Porsche 968 is a new beast, compared with my experience with the GT3 edition. She understeer as hell, but is her nature, but you feel a lot of power from the engine. Is very fast, but not easy to drive. In last, but not last, the BMW Z4. She has a tons of traction on rear wheels. it will be certain useful for the slowest track, cause you can kick down the pedal early.
I didn't find a car faster then others. Yes, surely one is, but not without compromises. Tomte, created a new class that has nothing to begrudge to the TCC.
new betas
Ok, thanks Don.
Up in the first post are the new betas
Cadillac XLR GT4 v0.3
Porsche 968 GT4 v0.4
Mods to the Caddy: less power at slightly higher revs, more torque at higher revs, shorter gearbox.
Mods to the 968: less power at slightly higher revs, same gearbox as v0.3 (which was shorter than v0.2).
Up in the first post are the new betas
Cadillac XLR GT4 v0.3
Porsche 968 GT4 v0.4
Mods to the Caddy: less power at slightly higher revs, more torque at higher revs, shorter gearbox.
Mods to the 968: less power at slightly higher revs, same gearbox as v0.3 (which was shorter than v0.2).
Tomte- Veteran
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Re: GT4 - Redline Specifications
BTW, if you feel the v0.2 of the 968 was the best fit, we can stick with that.
Just a reminder... all the times I saw here are in the dry... did anyone look at the cars in the wet? Because the permanent understeer of some cars or the tail happiness of others might be an issue
Just a reminder... all the times I saw here are in the dry... did anyone look at the cars in the wet? Because the permanent understeer of some cars or the tail happiness of others might be an issue
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Re: GT4 - Redline Specifications
Only made a quick test of 3 laps on Limerock under rain with each car and ended up with all cars in the same second (1:01:xx). I'm sure I can do better and then some cars could be able to go much under that than others, but I have no more time at the moment.
I noticed the 350z is harder to drive with rain, probably because of its narrow tires. Can someone do some serious tests with rain ?
I noticed the 350z is harder to drive with rain, probably because of its narrow tires. Can someone do some serious tests with rain ?
theSnail .@y- Veteran
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Re: GT4 - Redline Specifications
Thanks for the work again.
I will test all cars and one track in rain (any suggestions?). This takes me about 2 hours.
I doubt it will be doable today. Looks good over the weekend...
alf
I will test all cars and one track in rain (any suggestions?). This takes me about 2 hours.
I doubt it will be doable today. Looks good over the weekend...
alf
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Re: GT4 - Redline Specifications
5-6 laps with each car at the 'Ring should do.. ;-)alphonse wrote:Thanks for the work again.
I will test all cars and one track in rain (any suggestions?). This takes me about 2 hours.
I doubt it will be doable today. Looks good over the weekend...
alf
K
edit - sry, I know that's no help..
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Re: GT4 - Redline Specifications
Ha, I didn't think you would put so much effort into testing in the rain, it was more a remark because I remembered the issues we had with the GT3 cars
I hope I don't need to retouch the handling because the cars don't behave in the rain. But if snail didn't have any issues, I think we will be good.
What I would like you to verify is that the cars equally tackle the bumps, that they have enough ground clearance. We had some issues with that with the GT3s on Thruxton. You don't need to tell if one car works better or worse off-track/on the kerns. There need to rest some areas to discover for the tournament participants.
Just let me know if one car doesn't work at all.
I hope I don't need to retouch the handling because the cars don't behave in the rain. But if snail didn't have any issues, I think we will be good.
What I would like you to verify is that the cars equally tackle the bumps, that they have enough ground clearance. We had some issues with that with the GT3s on Thruxton. You don't need to tell if one car works better or worse off-track/on the kerns. There need to rest some areas to discover for the tournament participants.
Just let me know if one car doesn't work at all.
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Re: GT4 - Redline Specifications
Well, even the real cars, have different setups for wet and dry. We can't think to have the same dry setup for play in Redline Rain env. And is crazy think to release a double GT4 each car edition. So, if will turn to rain, we'll show our best to lead the pack!Tomte wrote:I hope I don't need to retouch the handling because the cars don't behave in the rain. But if snail didn't have any issues, I think we will be good.
Re: GT4 - Redline Specifications
Yesterday I hosted several races with rain. Nobody seemed to complain, and some even liked it and had fun (I did ! snail weather, you know)
About ground clearance, if I remember well the 350z is set to its real level. It scrapes the tarmac on high curbs and jumps but I guess it's normal.
About ground clearance, if I remember well the 350z is set to its real level. It scrapes the tarmac on high curbs and jumps but I guess it's normal.
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Re: GT4 - Redline Specifications
About on this part of Nordschleife the GT4 Porsche 968 v0.4 was stopped immediately after I rumbled just over the curb in strict:Tomte wrote:
What I would like you to verify is that the cars equally tackle the bumps, that they have enough ground clearance. We had some issues with that with the GT3s on Thruxton. You don't need to tell if one car works better or worse off-track/on the kerns. There need to rest some areas to discover for the tournament participants.
Just let me know if one car doesn't work at all.
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Re: GT4 - Redline Specifications
I blame Kenners.
Thanks for pointing it out!
How do the other cars react on the same patch of road?
Thanks for pointing it out!
How do the other cars react on the same patch of road?
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Re: GT4 - Redline Specifications
The 350z was stuck on the right side of another turn in strict. The problem is not the cars or the track, the problem is strict.
Repeat after me : "strict is bad, strict is evil - strict is bad, strict is evil …"
Repeat after me : "strict is bad, strict is evil - strict is bad, strict is evil …"
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