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Virginia Intl Raceway beta

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Valentin K
A-rod
alphonse
DonaemouS
djpimley
Fuglz
Tomte
Kenners
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Virginia Intl Raceway beta - Page 2 Empty Re: Virginia Intl Raceway beta

Post  djpimley Sat Apr 10, 2010 11:31 am

Kenners wrote:Can Redline drive the AI cars beyond the limits of the .car files, somehow?
I can't say for sure if their performance goes beyond the car's parameters, but I wouldn't be surprised based on the evidence of the AI-controlled car's inertia, which is very different from human-controlled cars. If you tussle with or ram into an AI car, it's obvious that something is different.
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Virginia Intl Raceway beta - Page 2 Empty Re: Virginia Intl Raceway beta

Post  Tuktuk Sat Apr 10, 2010 3:56 pm

djpimley wrote: If the AIs are terrible, of course there is no challenge, but if they are so good that it's impossible to catch them, what is the point of racing against them?
Sometimes

- there are no other SIM players *sniff*
- but I am lonely at home *doublesniff*
- and/or I am bored and unable to focus on duties or reading a book *uaahh*

Then: I activate the total aggressive AI crowd. *hehe*

I use a mix from slow to fast cars for the AI's and a middle fast for myself. So I can overtake or lap some while others drive away ...

The best performance the AI show on Laguna Seca imho - I would love Monaco would have a similar AI behavior ...

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