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TCC Invitational Brainstorming

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Post  Toad Thu Jul 09, 2009 1:05 pm

Alphonse and I are starting this thread to give everyone interested in participating in the upcoming TCC 8 race series a chance to give input on what the tournament should include. Please feel free to suggest any element that you think will make the races more fun and interesting.

We are pretty far along with tournament organization, based on our experience with the the GT3's, we think it will run smoothly enough. That being said, we would like to hear any idea you have. If we can include it within the structure we already have, we will.

To get things started here are a few elements still under consideration: Tracks (see below) cars, pit stops, car performance overall and on specific tracks (see car balancing thread on Ambrosia forum) rules, penalties, invitational aspect of tournament, or any else.

Tracks

Currently, our main selections, likely to change:

spa
black forest
brands hatch
rudskogen
silverstone
mid ohio
pembrey
watkins

Other TCC worthy tracks being considered:

Donington
donington international
zolder
laguna
High Speed Loop


Last edited by Toad on Fri Jul 10, 2009 1:37 am; edited 1 time in total (Reason for editing : usual bad grammer)
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Post  Kenners Thu Jul 09, 2009 2:07 pm

If Laguna wants to be in there, I can see about getting the pits drivable.. Having pit stops does add something to the long races.

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Post  Superslow Thu Jul 09, 2009 2:35 pm

Are there any ideas on when the tourney will start?
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Post  alphonse Fri Jul 10, 2009 4:06 am

Superslow wrote:Are there any ideas on when the tourney will start?
We are willing to listen to you all, of course.
Our plan is to start on Sunday August 16 for 8 weeks...

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Post  alphonse Sun Jul 19, 2009 7:30 am

To push the discussion a bit, here are some more details:
We are planning to have a qualifying session from August 6 - August 13 to build the groups.
Therefore the plug-ins should be final till August 4 to allow us to test them and see which cars fit into the tournament and which dont.

Nothing is fix, but some more information is available here .
One more time: nothing is fixed - we will decide on tracks after we know the individual strenght of the cars.

Feel free to post comments on the basic layout of the tournament or any wishes or concerns.

I will be in holiday from next wednsday until August 4 - so i rely on Toad and you all to bring things to a good end. If i can do anything till then - please let me know.

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Post  Tomte Tue Jul 21, 2009 2:59 pm

If that isn't a good omen I don't know what is:
TCC Invitational Brainstorming Dsci0610
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Post  slow Tue Jul 21, 2009 9:58 pm

Nice!

Thanks for setting this up Alphonse and Toad.

And thanks to all of the developers for their hard work.

Looking forward to it.

Enjoy your vacation Alph.

-slow

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Post  T5 Thu Jul 23, 2009 10:22 am

How nice guys, i'm looking forward to it! cheers
Because tcc is more of a 'contact' sport Wink (quoting a mp'er). Wouldnt it be nice to have 2 heats in one race. So mistakes by caused by other drivers (COUGH-me-COUCH) wil be flattened out in the final result per race.

It's just an idea; i'll be happy with any kind of race tournament Very Happy

or can we al drive/be lucky like this:



but i think will go like this Smile

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Post  amped™ Thu Jul 23, 2009 10:44 am

still waiting on the right moment to buy the new computer.....as soon as I do, ill be back in to these fun times!......miss you guys! now take off your pants and come to amped!

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Post  theSnail .@y Thu Jul 23, 2009 3:08 pm

Tomte wrote:If that isn't a good omen I don't know what is:
Hey, you have much less displacement than a TCC car Very Happy
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Post  slow Fri Jul 24, 2009 1:11 am

amped™ wrote: now take off your pants and come to amped!

Do the pants really have to come off?

As long as there is no eye contact it's not gay.

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Post  slowDan Fri Jul 24, 2009 4:53 am

T5 wrote:How nice guys, i'm looking forward to it! cheers
Because tcc is more of a 'contact' sport Wink (quoting a mp'er). Wouldnt it be nice to have 2 heats in one race. So mistakes by caused by other drivers (COUGH-me-COUCH) wil be flattened out in the final result per race.
I was thinking a similar thing. Two twenty minute races would be in the touring car spirit. Maybe we could do a WTCC, one standing and one rolling start? With reverse grid for race 2?

Matt Jackson (in the white BMW) got a penalty for that crash as I remember. I couldn't (and still can't) figure out why. confused

theSnail .@y wrote:
Hey, you have much less displacement than a TCC car Very Happy
Unless thats the 8th one!
drunken
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Post  theSnail .@y Sat Jul 25, 2009 3:25 am

slowDan wrote:
Unless thats the 8th one!
drunken
Oh an 8 cylinders Tomte Twisted Evil
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Post  Tomte Sat Jul 25, 2009 7:43 am

theSnail .@y wrote:
slowDan wrote:
Unless thats the 8th one!
drunken
Oh an 8 cylinders Tomte Twisted Evil
Resistance is ... oh, I already said that.
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Post  amped™ Sun Jul 26, 2009 12:54 pm

slow wrote:
amped™ wrote: now take off your pants and come to amped!

Do the pants really have to come off?

As long as there is no eye contact it's not gay.

lol

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Post  Kenners Sun Jul 26, 2009 3:05 pm

Toad wrote:Alphonse and I are starting this thread to give everyone interested in participating in the upcoming TCC 8 race series a chance to give input on what the tournament should include. Please feel free to suggest any element that you think will make the races more fun and interesting.

We are pretty far along with tournament organization, based on our experience with the the GT3's, we think it will run smoothly enough. That being said, we would like to hear any idea you have. If we can include it within the structure we already have, we will.

To get things started here are a few elements still under consideration: Tracks (see below) cars, pit stops, car performance overall and on specific tracks (see car balancing thread on Ambrosia forum) rules, penalties, invitational aspect of tournament, or any else.

Tracks

Currently, our main selections, likely to change:

spa
black forest
brands hatch
rudskogen
silverstone
mid ohio
pembrey
watkins

Other TCC worthy tracks being considered:

Donington
donington international
zolder
laguna
High Speed Loop

Just a quick update: I will have drivable pits ready soon for Laguna Seca! (at the expense of Pax-Curbs®™ at that corner)

By the way, stick a link to the TCC pages here, in case Ambrosia fell into a black hole..

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Post  Toad Sun Jul 26, 2009 10:33 pm

Okey Dokey,

For those of you who did not see the post in the vacationing Ambrosia forum here's the link to the RLTCC site via the registration page.

Please use the email form to Register

Also we've noted the suggestions in this thread and will see what can come of them.

Anyone have any ideas on what can be done for Spa? It has useless pit lane access and the ever present barrel problem, so its unlikely that it will stay on the schedule as is even though it's such a stellar layout.

Appreciate the pit adjustment on Laguna Kenners. Final track choice depends on the balancing updates made to the cars. Further balancing will then be added to the series by tuning the track choices to the car class. Happily, we have many to choose from.
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Post  C14ru5 Mon Jul 27, 2009 2:30 am

Toad wrote:Anyone have any ideas on what can be done for Spa? It has useless pit lane access and the ever present barrel problem, so its unlikely that it will stay on the schedule as is even though it's such a stellar layout.
I can release a quick update with immovable tire stacks, if that's something that would make things better. But I won't cry if you remove the track from the list, as I have bigger fish to fry at the moment.
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Post  slowDan Mon Jul 27, 2009 4:53 am

C14ru5 wrote:I can release a quick update with immovable tire stacks, if that's something that would make things better.
If you do make the tyre stacks immovable is the any chance of getting them a metre or two further away from the apexes (apii? apices? confused ). Totally immovable and right on the corner is good for time trial, but not so helpful for MP (imo Wink )

Pit lane access should be less of a problem though shouldn't it? Touring cars are not well known for their pit stops!
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Post  C14ru5 Mon Jul 27, 2009 5:55 am

slowDan wrote:If you do make the tyre stacks immovable is the any chance of getting them a metre or two further away from the apexes
Will do.
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Post  DonaemouS Tue Jul 28, 2009 1:39 am

ok, as Toad asked me, we will discuss here rules about the next tournament. First, looking at rules page, I don't read rules...

There will be pitstops/penalties as the latest GT3 tournament? It is supposed to no. But mainly, I would to like to introduce a new rule.

Is about game behaviors. The new TCC cars will need slipstream to overtake each over. I usually see players going zig zag, to avoid the player who's follow to get the slipstreem. This usually lead to crash, cause 2 cars going right to left, will not have the right stability to brake properly. As in the real Tournament, this behavior is forbidden.

We need the same in our tournament. I propose to allow just one change of direction. Otherwise penalty. We can't use ingame penalties, cause the game doesn't allow admins. I propose for points or time penalty. It's up to you.

Also, the rules doesn't states information about in game crashes. If I use someone else as wall brake, I can go away free as a bird? And what about disconnects at start? Also, what about meeting time?

It's important to have all the rules wrote correctly, to avoid misunderstood during the tournament but mainly to avoid rules popping up like flower in a field. rabbit
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Post  Toad Tue Jul 28, 2009 3:35 am

Thanks for the input Don.

I totally agree about the passing. There are plenty of examples in real racing and sim competitions that do not allow weaving, or blocking an opponent from passing.

Here is the rule we will enforce: Blocking is not allowed. The lead car may make one defensive move, and it must be prior to the following car's attempt to pass. If the lead car moves after the following car's pull out to pass then that is Blocking.

This blocking rule will apply in turns as well as on straights. But it's on the straights as Don notes, that we will have to be carefull as lead drivers.

As to penalties, I am not to worried, as I recall there was not much of problem in this area in the GT3 races and it was mentioned early on that weaving was frowned upon and embarrassing to those who considered it.

Crashes and Penalties: This is trickier, but my feeling on the subject up to now is to judge the incidents one by one and assess penalties on that basis. We've had quite a few races in MP lately with the test cars and while there is a bit of contact, the regulars are playing fair. We would like to keep the process as simple and friendly as possible.

For drops at the start we should use the rule we did for the GT3. Alphonse will insert it when he gets back from holiday. Meeting times for the races are tentative until we find out where all the entries are playing from, but most likely will be around 20utc or 21utc.

SlowDan: We discussed shorter races, and if all would prefer, we can probably accommodate that. It's just that Alphonse and I like long races, and we like the pit stops, even though I understand TCC cars don't usually have them. If enough of you on this forum really like the idea of no stops or shorter races, then that's what we will do. Speak now to get what you want.
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Post  DonaemouS Tue Jul 28, 2009 8:56 am

Toad wrote:Here is the rule we will enforce: Blocking is not allowed. The lead car may make one defensive move, and it must be prior to the following car's attempt to pass. If the lead car moves after the following car's pull out to pass then that is Blocking.
Thx, this will need to added to the rule page too. As for penalty I propose something about "time added" Maybe 10+15 seconds, or just 15 seconds.

Toad wrote:Crashes and Penalties: This is trickier, but my feeling on the subject up to now is to judge the incidents one by one and assess penalties on that basis. We've had quite a few races in MP lately with the test cars and while there is a bit of contact, the regulars are playing fair. We would like to keep the process as simple and friendly as possible.
Be careful, indeed. I was talking about crashes involving 2 or more cars, in which one of them get a serious penalty (going off from the track path, flipping or get stuck). This will need to get time penalties. But, in TCC, the "soft" hits are allowed. Otherwise will be hard to pass, especially aiming to a tweaked and balanced class. But crashes need to be supervised each time...

Toad wrote:If enough of you on this forum really like the idea of no stops or shorter races, then that's what we will do. Speak now to get what you want.
I'm for long no stop races. Otherwise there is no difference between a tournament or a normal long race. The long race allow to show the real skills of all players, cause in the long race, they will need to carefully choose their strategy. For long race I mean something about 30/40 minutes at race, As it was for the GT3 tournament.
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Post  Tomte Tue Jul 28, 2009 9:09 am

DonaemouS wrote:
I'm for long no stop races. Otherwise there is no difference between a tournament or a normal long race. The long race allow to show the real skills of all players, cause in the long race, they will need to carefully choose their strategy. For long race I mean something about 30/40 minutes at race, As it was for the GT3 tournament.
I cannot follow your argument here. Normal long races don't have pit stops, we only stop in tournaments.
Apart form that, what kind of strategy is involved in "go round the track 50 times as fast as you can and don't crahs into others"? That's no strategy.
Thinking about when to pit if you have a slower but hard to pass player in front of you is tactic, not a strategy either.
The only strategy involved is to chose the car that gives you the highest possibility to win, that's all.

I am voting for pit stops.

Apart from that, 50 minutes will be hard, but I'm looking forward to it. Time to dumb down the 190.
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Post  Toad Tue Jul 28, 2009 2:23 pm

slowDan wrote:
C14ru5 wrote:I can release a quick update with immovable tire stacks, if that's something that would make things better.
If you do make the tyre stacks immovable is the any chance of getting them a metre or two further away from the apexes (apii? apices? confused ). Totally immovable and right on the corner is good for time trial, but not so helpful for MP (imo Wink )

Pit lane access should be less of a problem though shouldn't it? Touring cars are not well known for their pit stops!

Wow c14, your willingness to modify the barrel situation is really appreciated. Speaking only for myself, I find that Spa is the single best track to test our driving skills for these cars. Was testing with the pit lane entry, pits proper, and pit exit yesterday, and frankly it's just not workable. That being said, if the barrels are fixed I would forgo the pit stops on this one as I really don't want to exclude this great track. Really appreciate your effort.
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