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Bathurst Take 2 terrain teaser track

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Valentin K
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Post  C14ru5 Fri Nov 28, 2008 6:35 pm

I've helped Waderz quite a bit in the past, but Mount Panorama is not something I can make on my own. Consider this a teaser for how Mount Panorama might look like if it should become RL-TMC project #3.

Bathurst Take 2 terrain teaser track Bathur10

Download Bathurst Take 2 terrain teaser track (7.2MB)

This track is faithful to the real thing, and not to the Mount Panorama layout that we have grown used to in Redline, so some turns may come as a surprise if you're not alert.

I doubt the current terrain model is anything good to continue working on, so it will probably have to be redone. And all the roadtypes must be written before this project should become serious.

EDIT: Yes, before you ask: The textures are indeed made from Google Earth images.
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Post  DonaemouS Sat Nov 29, 2008 7:11 am

did u improved fps and higher turns?
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Post  DANDY Sat Nov 29, 2008 7:46 am

DonaemouS wrote:did u improved fps and higher turns?
I'll say!
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Post  C14ru5 Sat Nov 29, 2008 10:04 pm

It wasn't difficult to improve FPS - I have < 10 000 triangles with roadtypes and terrain combined - Waderz' version has a whooping 2500 road segments, which with complex roadtypes adds up to just over 100 000 triangles. But that comparison is a bit unfair, since there is a lot of detail that is missing from my single roadtype. Still, the texture size impact will hopefully be much less for this track than with Monaco.
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Post  DonaemouS Sun Nov 30, 2008 4:17 am

wow, now its look real and is damn smoothly. Now, it need wider and realistic roadtypes, with sands area hills and so on, and the scenery.

Actually, without riding, i did 1:34 with volvo stcc
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Post  C14ru5 Sun Nov 30, 2008 7:32 am

DonaemouS wrote:Actually, without riding, i did 1:34 2:34 with volvo stcc
Now I believe you Razz

RGT cars like the C6.R and XJ220C typically finish somewhere below 2:10 (I've done a 2:06 in the Ultima). Compare that to Mark Skaifes 2005 lap record with a Holden VZ, which is around 2:05. Australian V8 Supercars are about the same performance as DTM cars or the old FIA GT2 class, but with more weight.

If I put some effort into it, I may have roadtypes for this track some time during December.
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Post  C14ru5 Tue Jun 29, 2010 2:40 am

Great changes are afoot...

Bathurst Take 2 terrain teaser track Bathur10
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Post  Valentin K Tue Jun 29, 2010 9:17 am

OMG affraid

Awesome!!
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Post  theSnail .@y Tue Jun 29, 2010 2:07 pm

Wow !! What a Face
Only one question : when ? Wink
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Post  alphonse Tue Jun 29, 2010 6:13 pm

yepeeeeee Wink
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Post  C14ru5 Wed Jun 30, 2010 2:49 am

theSnail .@y wrote:Only one question : when ? Wink
Just need to fix some errors in the roadtypes, and we should be good to go.
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Post  Tuktuk Wed Jun 30, 2010 5:13 pm

Valentin K wrote:OMG affraid
theSnail .@y wrote:Wow !! What a Face
alphonse wrote:yepeeeeee Wink
Are you OK?

@ C14ru5:
YEAHH!! bounce

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Post  theSnail .@y Thu Jul 01, 2010 5:28 pm

Tuktuk wrote:Are you OK?
No problem alien
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Post  Waderz Thu Jul 01, 2010 7:39 pm

Seems to be a lot of camber in places where the car leans way to the side depending on which side of the road you are on. Also in some places the cars appear to be floating above the track a little. That's a lot of roadtypes! It is looking very good. Nice and tight track, gonna make for some awesome multiplayer battles while trying to overtake. Skyline and the Esses have just the right amount of bumpiness like the real track is supposed to have. Gonna be fun.

Are you in need of the Dunlop Bridge?

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Post  C14ru5 Fri Jul 02, 2010 2:16 pm

Yes Waderz, the preview that I shared with you had lots of errors in the roadtypes. That's why I'm working on them right now.
Waderz wrote:Are you in need of the Dunlop Bridge?
I think I can get all bridges in there without any problems, but thanks.
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