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Audi RS 6, 13 feb '11: 1.0

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Audi RS 6, 13 feb '11: 1.0 Empty Audi RS 6, 13 feb '11: 1.0

Post  DonaemouS Sun Mar 22, 2009 6:26 am

After the first release in early 2009, I'm proud to announce the release of one of the new milestone Redline achieved! With over 5500 polygons, 200 light dots, and a driving setup completely based on Tomte latest physics, here the 2009 Audi RS 6. This car is armed with a twinturbo 5 liters V10 Lamborghini engine featuring 572 bhp and a flat torque of 650 Nm since 1500 rpm!

Was quite hard to replicate the car handle in Redline, but I did it. Perfect suspensions work within an accurate CoG, will give u the real feel of driving one of the heavy car Redline have! What I love is how the car look in Redline. The Body move back, front left and right under its weight, and thx of the power. But will not drive like the "Charger". She is equipped with a natural "antiflip" setup, but asking to its driver to accurately decide corner speeds. I shared with all of you some picts from the car development and once i watch at them, I can't believe I did it this car!

I spent more then 6 months of development on this car... Thx Jonas, Tomte, Valentin_K, for this great addition!

Audi RS 6, 13 feb '11: 1.0 Rs6shadow

Audi RS 6 1.0

Changes:

1.0:
- New suspensions and swaybars setup
- Introducing friction from Tomte's Physics
- Fixed MaxRPM to 6700
- Tweaked gearSwitchTime to meet the Tiptronic automatic gearbox
- mass including driver and fuel, fixed inertia
- New engineInertia and BaseFriction
- Improved braking efficiency to replicate ceramic brakes
- wheels.maxAngle changes
- Added interior with RS 6 steering wheel
- New body textures for all
- New RS 6 titanium 20" rims
- Full Beam and cone combined with horn
- Rear stand and brake LED lights real simulation
- Mirrors indicators
- Modeled underplane to simulate the front under grid wing
- Modeled front lights and real LED light simulation


Last edited by DonaemouS on Sun Feb 13, 2011 8:35 am; edited 6 times in total
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Post  leoantix Sun Mar 22, 2009 7:40 am

i smell audi Twisted Evil
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Post  Brook Sun Mar 22, 2009 10:08 am

leoantix wrote:i smell audi Twisted Evil
RS6 5.0 T FSI quattro to be precise...
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Post  djpimley Sun Mar 22, 2009 3:40 pm

leoantix wrote:i smell audi Twisted Evil
Smells good. Like a Star @ heaven
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Post  DonaemouS Tue Mar 24, 2009 4:45 am

testing is started. Twisted Evil

The .car is quite done, and will need tweaks on suspensions and aerodynamics. Actually the car has an understeery behavior. What do u think about? Should this car is understeery?
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Post  leoantix Tue Mar 24, 2009 2:29 pm

DonaemouS wrote:Actually the car has an understeery behavior. What do u think about? Should this car is understeery?
watching these videos i would say no ... btw, this car is just a beautiful beast waiting to be unleashed affraid


One of his comments: "If there is anything in the world that you can feel sorry about, then it is front wheels from Audi"
He states that the car understeers quite a bit, due to a 60/40 weight distribution and a weight of more than 2 tonnes.
He still thinks that the car handles kind of well, cause Audi set it up in a way the the rear will help you turning in, so that can set it up properly for a corner.
To get the rear coming round and do powerslides/4 wheel drifts, it needs to be provoked (which you can see at 1:45).
Still, he calls it a truck. Smile
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Post  leoantix Tue Mar 24, 2009 4:16 pm

oopsie ... perhaps i should pay more attention after my second "cup of crack" Surprised
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Post  djpimley Tue Mar 24, 2009 6:39 pm

Tomte wrote:You might not understand what he says but listen to the front wheels
The wheels are speaking German too but I can translate: "AAAAAAAAARRRRGH!"

This looks like it handles very much like Don's S6 Avant does, but more so.
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Post  DonaemouS Tue Mar 24, 2009 6:52 pm

djpimley wrote:This looks like it handles very much like Don's S6 Avant does, but more so.
This is really appreciate! Wink

At the end, with slowDan we got a good work. This time I got the tomte help in tweaking. And yes, we are going to have our Redline RS6 as much close as the Tomte/Leo videos...

I hardly waiting your feelings

EDIT: nice video reportages, thx!
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Post  DonaemouS Thu Mar 26, 2009 4:28 am

the tweaking and setup is coming really well, and quickly. And I would to get this chance to give my thanks to Tomte for his good work on suspensions and handling tweaking. I really appreciate his works, and once I asked him an help in developing the brand new 2009 Audi RS6, I cannot think the car may coming so real and fun.

We got a good .car on which work. I'm spending hours in testing and what I can anticipate is: WOW!
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Post  DonaemouS Mon Apr 06, 2009 3:50 pm

A quick update, thx to Tomte help on fixing:

Audi RS 6, 13 feb '11: 1.0 Picture4h
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Post  DonaemouS Sun May 17, 2009 11:06 am

the GT3 tournament is done. developing is started a full pace...

Audi RS 6, 13 feb '11: 1.0 Rs6h
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Post  DonaemouS Sun May 17, 2009 12:36 pm

and here the first sneak out. 2:06'57 through RP...
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Post  DonaemouS Mon Jun 01, 2009 9:24 am

here a new update:
Audi RS 6, 13 feb '11: 1.0 Rs61

Audi RS 6, 13 feb '11: 1.0 Rs62

Audi RS 6, 13 feb '11: 1.0 Rs63
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Post  Aleksi Mon Jun 01, 2009 5:32 pm

Ooh! looks too good! afro
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Post  DonaemouS Sun Jun 07, 2009 3:25 pm

first preview is available, look at first post to download it...
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Post  alphonse Sun Jun 07, 2009 8:21 pm

Seems like you like fat ladies Don Wink

Had some races in mp tonite and it was a pleasure to bring that baby along the curves. Handles really nice.
Its just another heavy car, needs lots of breaking. But thats not negative - just a flavour.

thanks for your work!

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Post  leoantix Mon Jun 08, 2009 1:00 am

Audi RS 6, 13 feb '11: 1.0 Waitingwaitingwaiting

awwwws no fair i want to play too ... stoopid internet Sad
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Post  DonaemouS Mon Jun 08, 2009 4:52 am

Yesterday I received the first wishes, and I really appreciate. What with Tomte aimed to have, is simulate the real car behavior. Looking at reviews, and looking at the movies, we can see how this car is extremely fat, hard to put in turn, and need magic trick to have a good cornering ability.

I was able to have the do the same, and "our" RS6 is like to turn at the same way. Now, Tomte already noted I made something wrong on brakes power. The car is a bit unstable at high speed braking (I thought was correct, but I was wrong).

Also, as u can see, the RS6 is heavier then S6 Avant. Is it possible? No, indeed, is wrong. But RS6 follow the Redline rules in adding driver and fuel, the S6 was released before I joined this rule. S6 Avant will receive an update to fix this value.
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Post  DonaemouS Sun Sep 13, 2009 1:44 pm

RS6 development restarted. The 3D body model is finally done. I still missing the RS6 rims. UV Maps are in, and I'm already working on the body "lines" and colors. The interior is ready as well.

The RS6, as I wrote, will follow all the new introductions was made with Tomte's spreadsheet and Brook's dotCar Editor. Also, the RS6 will features frictions and RRC.

After the final release, all the other sedans will receive those fixes as well.
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Post  DonaemouS Sun Jan 23, 2011 4:21 pm

Audi RS 6, 13 feb '11: 1.0 Audirs6

textures are going on!
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Post  Tomte Mon Jan 24, 2011 5:39 am

Beautiful (the model), but slow (the progress). Get a grip, Don, shut your store and concentrate on THE GAME.

Now where is my dark corner?
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Post  djpimley Mon Jan 24, 2011 7:52 am

Tomte wrote:concentrate on THE GAME.
Somebody called Redline A GAME!!! I will find you and punch you in the face! Razz
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